For my post today I am going to talk about a small but popular game company called Re-Logic. Today I'll be going through the things that they have accomplished, failed, and all the good stuff. This company is based in Floyds Knobs, Indiana and composed of a small team of 11 employees that make their various games and updates.

Re-Logic was founded in 2011 by Andrew Spinks at the beginning of their first games development which is called Terraria. Terraria is a sandbox survival game where you survive and try to beat various different game bosses that range from a floating eye ball to a literal Wall of Flesh to Moon Lord. As the small character you are the idea is that you get different items and weapons to progress through the game in order to beat the final boss of the game. Their development of this game is what made them extremely popular as the game as been developed from 2011 to current day. They have even made small "easter eggs" in their games with Minecraft and Minecraft has done the same for terraria. All the games that the company makes are PC games and can be found on PC but have later ventured to the other platforms like console. There are really only two other games that the company released and they are called Pixel Piracy and Pixel Privateers. Although these two other games didn't become as popular as Terraria did they were very well made and the community that followed them loved them.

Re-Logic has had their failures in the past which was their Terraria spinoff called Terraria: Otherworld. The game only had trailers out and never made it to release where the company had stopped its development after all the "Hype" that was behind the game. As it was expected Terraria fans were all disappointed that we were not getting a new game to play that is like Terraria. The people around the company and those who played their games consistently were upset but quickly got over it as Terraria kept getting large updates adding content and bosses which always added to the game quite beautifully. So beautifully to the point that they eventually won the "Labor of Love" award on steam.
Not just the cancellation of a game they were developing but Andrew Spinks (The Founder) had a falling out in 2021 with google where they had not explained why but suspended all of his google accounts losing access to YouTube, Google drive, and Gmail. Which he responded with that they would not be releasing any of their games on Google Products such as their Stadia.
Re-Logic made Terraria off of a very low budget with a smaller team than 11 at the time where the game cost less than 1 million maybe less which turned around in 2020 and made $200 million alone in that year. The company doesn't have a huge budget for their games but they do make a large revenue based off of one game alone consistently over the years.
The game was developed in C# and XNA 4.0 and that is it. They didn't have the craziest of engines that they used to develop it.
Outside of cancelling a big game that they were developing and creating media for Re-Logic has made their appearance in the game development scene as an Indie Developer and did outstanding with the first game alone as their community continues to enjoy the content that they put out.
Sources:
https://en.wikipedia.org/wiki/Re-Logic#:~:text=Re-Logic%20is%20an%20American,action-adventure%20sandbox%20video%20game.
https://re-logic.com
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